Coral Live Casino App

User Interface Case Study
December 2019

In a nutshell...

Coral & Ladbrokes are two of the main gambling brands in the UK. Live Casino industry was dominated by 2 main providers offering a limited experience to users.

We wanted to develop a fully native lobby for iOS and Android creating a more engaging experience plus bringing a fresh product to the market.

iOS / Android

My Role
Senior UI Designer

2018 / 2019

Obviously, I didn't work alone:

Head of UX & Gaming Prod. @ Gibraltar (UK) / Carlos Lopez-Gasol
UI/UX Team @ Gibraltar (UK) / Andres Biggemann, Maciej Rakowski, Tomasz Arnoldt, Patrick Loubet, Ewa Marciniak 
Product Managers @ Tel Aviv / Shelly Fidelman & Ela Vainer
iOS / Android Dev Leads @ Tel Aviv / Mark DeVocht & Tzahi Moyal +
Project Managers @ Tel Aviv / Victoria Kuharchuk & Ofer Reich
QA @ Tel Aviv / Greta Skripnik & Serhii Kizenko +

Coral Live Casino App

Problem statement

Live Dealer Apps in the AppStore and Android markets were very limited having in most of the cases HTML wrappers.

There was a lack of fully native products bringing innovative features and experiences for mobile and tablet devices.

Our goals

Create a fully native Live Casino product adding the possibility to clone it for Coral and Ladbrokes brands.

The project would be divided in 2 phases
first one will just cover the Lobby and Core areas (already live). Second one will be focused on the in-game experience (currently on-hold).

Before and after. Play with the slider!

UI Design process

01 | Moodboard


02 | Initial Concepts

03 | Users Feedback

04 | Final Mockups / GUI Kit

Hand-off to developers

Output Documentation

• Mockups uploaded to Zeplin

GUI Kit + Components Behaviour

Hi-Fi Prototype


UI/UX Review document and support to QA team for defects prioritisation

Problems we faced

and how we solved it

First problem

Huge amount of information and same content across different views


We decided to create a single component tested in different resolutions so it could be implemented in both views reducing development time

Second problem

Lack of communication between different teams at the initial stage of the project


As both teams were based in different locations,the alignment between teams was sometimes really hard. We pushed Product / Dev and Delivery teams to have bi weekly calls in order to set priorities, clarify issues and improve collaboration


Business impact

This product was nominated to EGR Awards within the category Best Native product ‘18 which means we did something good.



User Ratings on AppStore


App Installs


App Launches


Launches Games

Always learning

It was an opportunity to learn more about empathy design and getting closer to Live Casino customers.

What they expect, what they need, what they want to use.

Keep in touch!

and let’s build something useful and f*cking awesome!. Here you have my email below:

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